![]() ![]() Length, thickness, taper, gravity, and bend all adjust the way your grass looks. The first section allows you to adjust the amount of grass being applied to your face – larger values add more grass, smaller values less. Now, let’s take a look at some of the actual grass settings in our model. In this case, I’m actually going to apply one of SketchUp’s grass materials rather than a solid color to break up the surface a bit more. We can change this by applying a color to the outside of our grass group. One thing you’ll notice is that the grass doesn’t have a background color. ![]() I believe that for a color to show up in your dropdown, it may need to be in your model, so you can just create a quick face and apply the color you want for your grass, then it will show up in the dropdown. From there, you can apply a material to your grass. To make changes to Vray objects, we need to go into the asset editor, then go down to the material dropdown. The first thing to change is that we want to add some color to your grass. Now, if you run an interactive render and zoom in, you’ll notice that Vray is adding fur to your object within your render, even though the geometry doesn’t physically exist within SketchUp. This will designate your selected object as a grass object – notice that you get little icons around your group indicating the fur object. To designate this as a Vray grass object, go up into the Vray Objects toolbar and select the option for “Add Fur to Selection.” In this case, I’ve created a bit of rolling terrain using sandbox tools within SketchUp, and it’s in there as a grouped face. In today’s video, I wanted to talk about how to add grass to your renderings in Vray for SketchUp using Vray’s fur creation function! ![]()
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